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Slots Glossary

ACTION - Refers to the total amount of money bet in a specific period of time. Five bets of five dollars each is $25 of action.

FILL - This refers to any new bag of coins used to refresh an empty hopper (when the machine runs out of coins - because you were lucky).

HOLD - One or more cards from a full deck that are discarded after the deck has been shuffled by the dealer and cut by one of the players. Burn cards are never revealed to the players.

HOPPER - The place inside the slot machine where the coins that you deposit are held. When the hopper overflows, the excess change flows over into a bucket. The "excess" is the profit the casino takes home. Hoppers are generally emptied in the morning before the crowds arrive.

PAY CYCLE - It is commonly believed that slots work on pay cycles. In other words, after TAKING a set value of coins, the machine must PAY out in order to meet the established percentage payout.

PAY LINE - Usually the line in the middle of the slot window but also it can be three lines or even five lines. Only winning symbols on a pay line will drop coins in the tray.

REELS - This refers to the material that holds the values which spin after the lever has been pulled. You might find two, three and four reelers, but three is the most common. The more reels, the harder it is to hit jackpot.

SYMBOLS - The image that spins on the reel. Symbols can be anything, depending on the slot-maker's creativity.

TAKE CYCLE - The opposite of the Pay cycle. According to Pay/Take, a pay cycle is followed by a take cycle, in which you might win a smidgen, but the machine will win a lot.

TILT - Slots often tilt for a couple of reasons: either they have run out of coins, or because a coin is stopping up the machine. When a machine tilts, it stops paying and the tilt light comes on. If coins are owed to the player, the slot's memory will account for them and pay the player after the problem has been fixed.



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