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Slots Glossary
ACTION - Refers to the total
amount of money bet in a specific
period of time. Five bets of
five dollars each is $25 of
action.
FILL - This refers to any new
bag of coins used to refresh
an empty hopper (when the machine
runs out of coins - because
you were lucky).
HOLD - One or more cards from
a full deck that are discarded
after the deck has been shuffled
by the dealer and cut by one
of the players. Burn cards are
never revealed to the players.
HOPPER - The place inside the
slot machine where the coins
that you deposit are held. When
the hopper overflows, the excess
change flows over into a bucket.
The "excess" is the
profit the casino takes home.
Hoppers are generally emptied
in the morning before the crowds
arrive.
PAY CYCLE - It is commonly
believed that slots work on
pay cycles. In other words,
after TAKING a set value of
coins, the machine must PAY
out in order to meet the established
percentage payout.
PAY LINE - Usually the line
in the middle of the slot window
but also it can be three lines
or even five lines. Only winning
symbols on a pay line will drop
coins in the tray.
REELS - This refers to the
material that holds the values
which spin after the lever has
been pulled. You might find
two, three and four reelers,
but three is the most common.
The more reels, the harder it
is to hit jackpot.
SYMBOLS - The image that spins
on the reel. Symbols can be
anything, depending on the slot-maker's
creativity.
TAKE CYCLE - The opposite of
the Pay cycle. According to
Pay/Take, a pay cycle is followed
by a take cycle, in which you
might win a smidgen, but the
machine will win a lot.
TILT - Slots often tilt for
a couple of reasons: either
they have run out of coins,
or because a coin is stopping
up the machine. When a machine
tilts, it stops paying and the
tilt light comes on. If coins
are owed to the player, the
slot's memory will account for
them and pay the player after
the problem has been fixed.
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